![]() You sneaky Steamsters will get this before us console types on the 23rd of April, and for the rest of us, it will be out later in the year. Cloudpunk - City of Ghosts In this direct se. Discover hidden places and items unlocking additional stories Everyone has a story, and in the course of one night in Nivalis, everything will change.There are detectives out there who need our help, elitist citizens moving up in the world, and a mysterious entity. I found the gamepad far preferable to the ordinal directions the WASD keys provide, particularly when flying through denser parts of the city where having a finer degree of control was helpful for steering around tightly packed buildings and other obstacles. What begins as a typical night in the neon-blazed metropolis soon turns into something much more. Cloudpunk can be played with either a game controller or keyboard. Your decisions will have a lasting impact on the inhabitants of Nivalis Cloudpunk takes us on a journey through the cloud-city of Nivalis as we begin our job as a driver for a semi-legal delivery company.Meet a diverse range of characters and immerse yourself in their everyday lives.Unravel mysteries in a world of corporate conspiracy, hackers and rogue AI through the eyes of Rania.Explore an immense vertical cyberpunk city with your hover car and on foot.In addition to the focus on an everyday courier driver in a bustling city, there are other features to be had in the game: With Cloudpunk we wanted to instead focus on what it’s like to experience a cyberpunk city, to live in there as a struggling delivery driver Marko Dieckmann, studio head of ION LANDSĬloudpunk is looking to be a decent looking title and quite tempted to hook up the PC to get the first glimpse of this cyberpunk game. ![]() According to the release information, the city plays just as an important part as the characters you encounter such as androids, AI and humans.Īs massive cyberpunk genre fans we had plenty of chances to make a game about shooting people in a futuristic city. The visuals in Cloudpunk look stunning and hopefully, the gameplay will match. Interestingly, there isn’t really any games that have got this Bladerunner aesthetic in this genre before. While the lack of a compelling gameplay hook is forgiven by the excellent. Usually you end up in conversations with Control or your dog’s AI (simple minded but loyal!) during these walks or drives.Disney Dreamlight Valley Early Access Previewĭon’t talk to me about traffic. Cloudpunk styles itself as a noir story, but its here that it stumbles the hardest. This may be due to being multiple platform titles and devs did not want to develop additional elements. Sadly, Cloudpunk does not seem to make use of any of the movement functions that are available to switch users. In other words, use the car GPS to find the location, then bust out the map and look for the nearest parking spot, hope it’s the one connected to your needed stop, walk there, deliver, walk back. Performance on the switch was very well implemented and only suffered from random and rare FPS Spikes. Parking kind of gets annoying too, as you have to land in designated park zones and then hoof it to the destination. ![]() Instead of having a lit-up spot or such, I found several holes (with arrows pointing to them) in the building before learning those were aesthetic and you had to pull up to the front. For some strange reason, I found it particularly hard to park at the repair garage. There are also a few sim-like qualities to the game, such as getting fuel or repairs for your vehicle. The visuals were butter-smooth, but I always ended up having a lag happen about three seconds into loading a new area. There are a few issues for me with interface, like how the map is accessed via a D-Pad push instead of the traditional PS4 Touch Button, or how another touch button takes away the HUD, and can be accidentally hit whilst in a menu, stripping away the entire set of choices and leaving you staring at a screen you can’t control. This may lead to pixelly characters that do not resemble their portrait counterparts. Graphically, the game is wonderful, with a long draw distance that looks really cool but zooms in to the unique pixel aesthetic. After a bit you park at designated zones and walk to the delivery point, where you get a little more audio to narrate the story. You aren’t going to be faced with a lot of dexterity challenges or such, and the main draw is the conversations that go on during the drive. Use your map to locate waypoints and drive there, pick up or deliver a package, wash rinse repeat. Everyone has a story, and in the course of one night in nivalis, everything will change. Most of the game consists of driving your HOVA vehicle around the city of Nivalis. You go everywhere, from the marrow below to the spires that Pierce the grey clouds high above before scraping the edge of the troposphere.
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